Catch the Light
Interactive brutalist concrete sculpture combined with urban gameplay to confront the common aesthetics of gaming with audible and visual feedback.
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Interactive brutalist concrete sculpture combined with urban gameplay to confront the common aesthetics of gaming with audible and visual feedback.
Visualizing big data with turning complex largescale wind measurements into a colourful, technological spectacle with a mesmerizing atmosphere.
A perambulation with the dark side of Stonehenge. Two broken circles of steel pillars. A space with an eerie and claustrophobic atmosphere.
An interactive installation exploring our relationship with algorithms. Control is an illusion, the machine becomes evil, and the consequences must be faced.