As sacred temples of devoted work and study, buildings of magnificent and imposing architecture, they are symbols of the work ethic they ultimately represent.
Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
A perambulation with the dark side of Stonehenge. Two broken circles of steel pillars. A space with an eerie and claustrophobic atmosphere.
Interactive light installation inspired by neuroscience, consisting of units suspended above a path or seating area, resembling giant brain cells floating in mid-air.
An interactive installation exploring our relationship with algorithms. Control is an illusion, the machine becomes evil, and the consequences must be faced.