Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
An unforgettable graduation event with atmosphere, experiences, and co-participatory, using the skills we had learned from the Art and Technology study.
Interactive brutalist concrete sculpture combined with urban gameplay to confront the common aesthetics of gaming with audible and visual feedback.
Visualizing big data with turning complex largescale wind measurements into a colourful, technological spectacle with a mesmerizing atmosphere.
A perambulation with the dark side of Stonehenge. Two broken circles of steel pillars. A space with an eerie and claustrophobic atmosphere.
Interactive light installation inspired by neuroscience, consisting of units suspended above a path or seating area, resembling giant brain cells floating in mid-air.