Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
Visualizing big data with turning complex largescale wind measurements into a colourful, technological spectacle with a mesmerizing atmosphere.
A perambulation with the dark side of Stonehenge. Two broken circles of steel pillars. A space with an eerie and claustrophobic atmosphere.
Interactive light installation inspired by neuroscience, consisting of units suspended above a path or seating area, resembling giant brain cells floating in mid-air.