Game Scope
Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
Tag
Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
Interactive brutalist concrete sculpture combined with urban gameplay to confront the common aesthetics of gaming with audible and visual feedback.
Interactive light installation inspired by neuroscience, consisting of units suspended above a path or seating area, resembling giant brain cells floating in mid-air.