Will We Drown in Plastic?
An abstract soundscape with threatening and mysterious coal mine sounds to intensify the immersion of being in a coal mine.
Collaborator
An abstract soundscape with threatening and mysterious coal mine sounds to intensify the immersion of being in a coal mine.
As sacred temples of devoted work and study, buildings of magnificent and imposing architecture, they are symbols of the work ethic they ultimately represent.
An abstract soundscape with threatening and mysterious coal mine sounds to intensify the immersion of being in a coal mine.
An audio-visual art performance, physical theatre, and musical experience inspired by African Yoruba rituals and Butoh dance expression.
Interdisciplinary improvisational art performance combining live collage art with music, to kindle our awareness of being one with nature and nourish existence.
An interactive performance exploring self-inflicted, forced disconnection and the self-defeating effect of isolation, personally and in a globalized world.
Design of lighting elements and generative visuals in the main space of Game Scope to create a hypnotic atmosphere with wormholes sucking one into the unknown.
Creating a cohesive identity through experience design, integrating the historic with the new, through finding the point of focus.
An unforgettable graduation event with atmosphere, experiences, and co-participatory, using the skills we had learned from the Art and Technology study.
Explore your imagination through a vivid sensory presence in an imaginary space with a sonic instrument that can send powerful vibrations through your body.
The Hillary Trumps Donald Jungle Rave playing UK underground Jungle with a bed on top of sub-woofers and Hillary and Trump masks for the audience.
Interactive brutalist concrete sculpture combined with urban gameplay to confront the common aesthetics of gaming with audible and visual feedback.
Visualizing big data with turning complex largescale wind measurements into a colourful, technological spectacle with a mesmerizing atmosphere.
A perambulation with the dark side of Stonehenge. Two broken circles of steel pillars. A space with an eerie and claustrophobic atmosphere.
Interactive light installation inspired by neuroscience, consisting of units suspended above a path or seating area, resembling giant brain cells floating in mid-air.
An interactive installation exploring our relationship with algorithms. Control is an illusion, the machine becomes evil, and the consequences must be faced.